We like to consider ourselves as digital artisans.
Our practice expands from the philosophy of DIY (Do It Yourself) to the ideas of DOT (Do it Together) and DIWO (Do It with Others). We strongly believe creative process is part of the final art work.
To make this statement true we only use free software and creative commons license for our digital creations. Our artwork, theoretical work, writings and considerations are made possible thanks to connective intelligence behind the networks: as creators we elaborate our strategies taking advantage of common knowledge. The usage of free licenses and open technologies is our way to give it back. In trying to implement this production-consumption cycle we always share the codes, practices, strategies and documentation we produce in our daily activity.
Our goal is to make innovation working on the grey area that technology market leaves aside. We believe games are great tools and a language for creation: they connect people quickly and unchain temporary closeness zones. A temporal connection between people and culture that can have unpredictable results and give rise to lovely reflections over space and time.
Audiogames is now a R&D project of ARSGAMES coordinated by Eurídice Cabañes, Luca Carrubba and Carlos Padial.
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ARSGAMES is a Cultural Association composed of professionals, artists, researches, students that work in the video game framework along the following lines:
1- GAME STUDIES, video games theory research
2- GAME ART, art and video games relationship
3- INNOVATION, Technological and industrial innovation.
4- CURATING, Exhibitions and social events.
5- FORMATION, formal and informal education and popularization of video games.
More information: www.arsgames.net
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Eurídice Cabañes: is philosopher and has specialized in philosophy of technology , She is writing her doctoral thesis about Computational Creativity in the PhD of Logic and Philosophy of Science; for this reason, in 2010 she was a visiting researcher in the Computational Creativity Group at Imperial College of London.
She has organized and participated as a speaker in various conferences and seminars related to Philosophy, Synaesthesia, art, videogames, etc. both national and internationally.
As an ARSGAMES founding member and coordinator, in 2012 has been president of the organizing committee of the 6th International Conference on the Philosophy of Computer Games.
In recent years her research focuses particularly on the study of video games from a philosophical, pedagogical and gender point of view, both theoretically (with the generation of reports, articles and chapters for books) and practice (as with participation in the project Gamestar(t) or designing games that experiment with the interface as Audiogames).
More information:www.euridicecabanes.es.tl
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Luca Carrubba: is an artist, digital craftsman, and independent researcher and educator. His artistic production focuses on the interaction between audio and video (always sharing the practices and code of both disciplines) in relation to the human perception. His practice expands from the philosophy of DIY (Do It Yourself) to the ideas of DOT (Do it Together), DIWO (Do It with Others), knowledge sharing, accessibility, recycling, social movements and videogames. He has organized and participated in many workshops about free and open source software/technology/culture in Italy, Spain, Germany, France, UK, Argentina, Brazil, Palestine, Colombia, and China.
Graduated with honors in Sociology of Communication from the University of Rome La Sapienza (Italy), Carrubba developed his artistic practice in institutional and underground media labs in Barcelona and Madrid. His recent projects include Qeve/gemQ (funded by Telenoika and Hangar) which focuses on the creative process of real-time dataflow creation in audiovisual live performances. Carruba is currently a lecturer in New Media for Arts at the Carrara Academy of Fine Arts, Bergamo (Italy). He recently joined ARSGAMES group with the focus of videogame as a tool for digital art’s creation.
More information: www.estereotips.net
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Carlos Padial: is a visual craftsman currently working mainly with open source tools. He studied Visual Arts and Design and specialized in Photography in the Oviedo Art School, where he spent three years working as a color photomechanical technician and learning a lot of handcraft beyond the press industry.
He attended the Cinematographic Lighting and Camera Annual course in Séptima Ars, a traditional film school in Madrid, and worked in a variety of visual-related jobs for ten years.
He also set up with a few colleagues Aventuras Visuales, a kind of guerrilla-film-making-workshop-school located in Lavapiés, Madrid, where he discovers the work of educating, and dedicated since then to teach courses and organize workshops about photography, cinema and open source software. He has worked as a freelance 3D artist in 3D mapping, TV spots and even opera shows for the last two years. He has been using and constantly learning Blender since 2009, which he regards as an excellent platform for creating almost any type of visual content.
He currently conducts an independent investigation on an open source camera and a possible integration with Blender in an open cinema workflow.
More information: www.surreal.asturnazari.es